Baseball Konami Code

  1. 001 U Gee Gurriel Strike Looking
  2. 002 U Gee Gurriel Ground Out
  3. 003 L Gee Bregman Strike Looking
  4. 004 R Gee Bregman Foul Ball
  5. 005 D Gee Bregman Ground Out
  6. 006 L Gee Aoki Ball
  7. 007 D Gee Aoki Strike Looking
  8. 008 R Gee Aoki Ball
  9. 009 R Gee Aoki Foul Ball
  10. 010 R Gee Aoki Ball
  11. 011 L Gee Aoki Ball
  12. 012 L Gee Springer Ball
  13. 013 D Gee Springer Ball
  14. 014 R Gee Springer Ball
  15. 015 U Gee Springer Strike Looking
  16. 016 U Gee Springer Foul Ball
  17. 017 D Gee Springer Strike Swinging
  18. 018 D Gee Reddick Strike Looking
  19. 019 L Gee Reddick Ball
  20. 020 R Gee Reddick Foul Ball
  21. 021 L Gee Reddick Ground Out
  22. 022 R Gee Altuve Ground Out
  23. 023 U Gee Correa Ball
  24. 024 U Gee Correa Ground Out
  25. 025 R Gee Beltrán Foul Ball
  26. 026 U Gee Beltrán Foul Ball
  27. 027   Gee Beltrán Foul Ball
  28. 028 L Gee Beltrán Foul Ball
  29. 029 U Gee Beltrán Reached On Error
  30. 030 R Gee McCann Ground Out
  31. 031 U Gee Gurriel Double
  32. 032 D Gee Bregman Ground Out
  33. 033   Gee Marisnick Strike Looking
  34. 034 R Gee Marisnick Hit By Pitch
  35. 035 U Gee Springer Ball
  36. 036   Gee Springer Homerun
  37. 037 D Gee Reddick Strike Looking
  38. 038 D Gee Reddick Foul Ball
  39. 039 U Gee Reddick Strike Swinging
  40. 040 L Gee Altuve Strike Looking
  41. 041 D Gee Altuve Ball
  42. 042 R Gee Altuve Foul Ball
  43. 043 U Gee Altuve Strike Swinging
  44. 044 U Gee Correa Foul Ball
  45. 045 U Gee Correa Strike Looking
  46. 046 L Gee Correa Strike Swinging
  47. 047 R Gee Beltrán Ground Out

We looked at 1.4M pitches in the 2016 and 2017 MLB regular seasons to see if a sequence of pitches matched the Konami Code based on the pitch's zone.

The Konami Code (コナミコマンド Konami Komando?, lit. "Konami Command") is a special combination of buttons that appears in several Konami games, including the Contra series. Since it was first revealed, the code has become part of popular culture in general, even appearing in many non-Konami games and diverse media, like clothing, advertisements and non-gaming related software.

The code was first used in the 1986 release of Gradius for the Nintendo Entertainment System but was popularized among North American players in the NES version of Contra, for which it was also dubbed both the "Contra Code" and "30 Lives Code", because of its nearly necessary use in the game.

The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius, an horizontal scrolling shooter released on the NES in 1986. Finding the game too difficult to play through during testing, he created a cheat code to give the player a full set of power-ups (normally attained gradually throughout the game). The code was still present in the released version after Hashimoto forgot to remove it. Players discovered and shared the code. The Konami Code was thus included in the series' other sequels and spin-offs.

The code is usually entered during the title screen before the game demo begins, and the player must press the following sequence of buttons on the game controller to enable the cheat:

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